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Here
you will find tales of heroism, mighty battles and quests that our
guild members have written.
If
you wish to submit a story that you have written, please contact Hypatia. The more stories we have, the more life that is
breathed into the characters and the guild.
| Qenelinea |
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| Tuls |
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| Daltroz |
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| Shenghai |
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Greetings Council!
I have grown very fond of you
as a whole, and many individuals I would call true friends. The
Council has granted me much assistance, happiness and companionship,
and I felt that it was time that I allowed myself to become closer to
you as a family. Upon reading the boards, I have seen a great amount of
information being passed to the Council that would allow a more
personal aspect and closeness to be achieved. Therefore I would like to tell
you of my history and answer a few questions in the process. I
shall try to add a bit more to this story as time progresses, so if
you have any inquiries you would ask of me, I would be willing to make
the attempt to answer them.
I shall begin by answering one
of the most common inquiries of late. Many of you have heard me commenting about
my Mentor, Hileth Hilamor, and I have even had the pleasure of introducing several
Council members to her as well. Since then I have been asked, "Why do you have
a Halfling Cleric as a mentor?" or "How can Bristlebane mentor a Tunarian
cleric" and similar inquiries. The reason can be rather extensive, so I offer
the following explanation, as it is one of my earliest memories.
I was born on the 23rd of May in
the year 3123 to Yalrieurim, wizard of Ro, and Cildywenea, Paladin of Tunare of
the house Kalrania. The Kalrania house was once well known for carrying with them
some of the most powerful magical abilities in Norrath, however their power and
favor in the Tunarian court waned several generations before my birth. Three years later,
my sister, Tillah was born, whom my father contracted with the casters guild in Felwithe
for her education in the field of her choice when she was so prepared.
My parents were traveling to Qeynos,
my father to visit the arcane guild, and mother to visit a person at the Temple of Life.
This would be the first time my sister and myself were allowed to join them on their journey,
so we were both very excited. The trip through the Faydark was wonderful, watching my
mother kill the orcs with a single swing of her sword, or a kick to the head, my father's
annoyance at not being able to complete casting a spell before mother had slain them, and my
mothers beautiful voice, lovingly teasing him about being too slow to speak. When we
entered the ButcherBlock Mountains, I was amazed at how short the guards were. Mother
would say that they were more than a match for her, but we didn't believe them till we saw
them kill a bandit so fast and with such skill that there wasn't even a body left.
The tall dwarven statue amazed me. Tillah called it Axely, and always called the town
that for years.
The boat ride from my homeland to
the land of humans was exciting; the sea breeze floating the foam onto the deck, and the
gulls being swatted at by the sails. My father explained to Tillah about how
the boats were magical, and could sail without a breeze at all, and on a predetermined course
without effort or a captain. She was overjoyed and couldn't wait to make such magical
creations. As we came closer to the human city of Freeport, you could smell the odors of
stale sweat, men packed too close together, fish wasting on the shore, and alcohol staining the
ocean with their pungent colors. Father would tell Tillah that it was the Humans drink that
were making the fish float on the surface of the water, because they were drunk.
He was very supporting and caring that way, though I am unsure
just how much Tillah understood, and how much she fully believed.
We passed through Freeport, Mother
taking us to the Temple of Marr to pay her respects as a Paladin of Tunare, and Father went
to the Academy of Arcane Sciences to gather some supplies and spells from their library.
We left there none too soon for myself. The smell of too many unclean people in one place
was overwhelming, not to mention the cacophony of sound caused by the reverberation of the
buildings, the sea, the smiths and merchants. I could not leave the place fast enough,
though as soon as we entered the commons, I was once again assailed by the loud and boisterous
sounds of merchants screaming about their wares and it overwhelmed me to the point that everything
seemed to slow. My ever-loving father assisted all of us by casting a spell on us that both
hid us from view, and stole away the voices of those hundred or more merchants screaming for them
to come to the tunnel for a purchase. Mother looked with disdain and said that it would be
worse than Freeport was, and father seemed to be annoyed by beggars before he managed to complete
his magic ward.
It was growing dark as we approached the
edge of the commons, and my parents began talking in hushed tones. As we approached the
entrance into what I would soon know as Kithicor forest, someone shouted that a hoard of giants
were headed toward us and we were forced to take cover in the forest before my parents could
complete their conversation. After several moments, Mother called us out of hiding and told
us to follow closely along the edge of the mountains. They said that the forest was very
dangerous and that we would rest in Rivervale for the night.
As we were walking, my parents were
unusually cautious, I had never seen them so wary and concerned, suddenly my father shouted
something about a wolf and Mother flew into action, her mana flowing from her hands in
red streaks and her sword suddenly engulfed in flames as she swung madly at the animal.
Father singed the very air with spells so violent that they shook the ground raising dust as the
mana reached its target. Within moments the wolf was running off and father continued
weaving magic to finish it off; however, something went wrong. Just as I heard the wolf
wail with the pain of its last breath, Mother shouted that more was coming and to run for the
vale. As we ran, father was caught by something and mother tried valiantly to restore his
health but was unable to save him, and in moments the horror was on us, a hoard of undead, all
pounding Mother. Tillah and I were too horrified to act; finally, my mother called for us to run,
bringing us out of our fearful trance but as we turned, we realized it was too late and had already
been surrounded. In a bound, Mother leapt in front of us, her sword swinging madly and her
holy symbol dangling from her wrist. The horrific warring corpses fell before her rage and
she told us to run past, I picked up Tillah with a strength that was not my own and ran as hard
as I could. Something raked into my back, shredding my clothing and sending me staggering
forward when I felt a hand touch me, my mothers last bit of strength given to me so that I may find safety.
I had no idea what the vale was, nor
where it was so I ran as hard as I could, my sister in my arms, and undead minions catching up
to me quickly. Finally, as I heard the bones of the horde fall at my heels, I ducked into
this cave, seeking whatever cover I may. By the time I realized I had entered a city, I was
already laying on the stones inside the doorway to a small church, while these tiny people warred
with the hoard of undead that had chased me. I watched in awe, while holding my terrified
sister, as several halflings were joined by many others to battle the undead.
When all the evil minions were felled, a halfling came to me and comforted Tillah and myself.
As I explained what happened she called a friend of hers whom I recognized as a wilder elf, as my
father called them, and when I was done they spoke in hushed tones and the wilder left.
I stayed with the halfings for several
months, feeling happy I had found Rivervale, yet grief ridden by the loss of my parents.
By this time I realized that the person that had comforted me was a Cleric of Bristlebane named
Hileth. She was a very warm, kind and sincere, which I believe are very common attributes
of most halflings, but there was a warmness about her that made me feel instantly at ease.
My sister had been recovering from her wounds, and would never fully recover from the shock.
Hileth and her wilder elf friend, Kharisia, as she was introduced to me, had been scouting and
searching for my parents so that they might resurrect them until one day they came to me and
notified me that my parents bodies had decayed to the point that they
could not be brought back to life.
Hileth comforted me and took me back to
Felwithe where she spoke at length with the clerics guild. After several hours she came to
me and instructed me that she had arranged for my education and that when it came time for me to
choose my path, that I would be free to do so. For years I studied, and Hileth would visit
me every time she would come to the continent. Kharisia would accompany her sometimes, and
eventually I decided I would become a cleric of Tunare. On the 23rd day of May, 3133, I was
finally granted my Clerical title, and my guild Tunic and sent forth to spread the word of Tunare.
However, with no one to show me how to perform the clerical duties beyond my initial
training, I approached Hileth and requested her guidance, which she quickly offered.
Since then, I have studied and learned how to become an acceptable healer through her teachings,
and retained my piety through Tunare by my will. I will take every opportunity to slay the
undead abominations that plague Norrath, Luclin, and the Planes, in the memory of my parents, and
for the retribution of my dear, simple, sister. With Hileth as my mentor, I shall hope to
some day match her skill and ability, and bring honor to Tunare's name and Enigmatic Council.
I hope this reasonably explains how
Hileth became my mentor, not in spirit, but in skill. She has been a blessing to me, and
all I know about performing my duties, she has taught me. I believe that my mother is with
Tunare, serving as her protector, and my father is with Ro, learning and finding new magics for
Ro's followers.
Qenelinea and the stories written are
the intellectual property of the author with all rights reserved.
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Beginning
her journey...
Being an alter ego
of Hypatia the cleric, Tuls has her work set out for her - both in
reputation to maintain and experience to gain. She has
been created to fight long and hard, and to protect those with her.
While she will have the advantage of being lighter and faster than some of
her warrior peers, she will not have their strength. In addition to the guidance of Hollander, the
Barbarian warrior she honors, she will also benefit greatly from
the support and camaraderie of the Council.
Even though she is a
different race and class than her alter ego, they have much in common.
Both of them started life only to be reincarnated after a short time.
And even at a young age, Tuls finds herself wanting a fishing pole to
enjoy some quiet moments at the water. After a brief false
start*, everything is in the proper order and Tuls is finally ready to
begin her journey in Norrath.
Born in the tree city
of Kelethin, this half-elf lady warrior scampers about the high
platforms to complete her first mission: turning in her scroll to
Master Regren of the Emerald Warrior’s Guild. Being part elf,
the height and narrow walkways do not daunt her in the least as they
did Hypatia. Of course, the tree city is a maze at first for
even full-blooded elves but once an elf-type gets their bearings here,
it becomes second nature.
Be it luck, fate or
destiny, on her first full morning of excursion, she hears a voice
that she somehow knows as familiar. She hollers loudly to greet Aubor,
who is, no doubt, just passing through the woods of G’Fay, but takes
the time to greet young Tuls. They chat for some time, sitting
at the base of one of the lifts. Before he resumes his wanderings,
Aubor bestows the Council’s name upon her. How could he have
known just how much she wanted the pride of her Guild’s name after
her own? Certainly there is an extra spring in her step when she
goes on her way.
After slaughtering
several swarms of wasps at Kelethin’s base, Tuls ventures further
and further away from the safety of the city. The royal jelly
she has collected keeps her well fed and strong. Black wolves
nip at her heels before she turns to scold them with her sword; she
remembers to check their pelts to see if they are of use to her
tailoring alter ego. Her goal is cross into the Butcher Block
Mountains, a land she will know by instinct, thanks to Hypatia.
Like Hypatia, she has
an affinity towards destroying every skeleton she sees. Perhaps
it is something about their whiny laughter or maybe it is the sound of
their bones as they crash into the earth. Regardless of the
reason, she will have a sack full of their remains to hand over to
Gunlok Jure once she reaches Kaladim. He will reward her well
for her effort.
Dressed in some
things rummaged from Hollander’s bags, she sets off on the path
leading to adventure…
*The creation of
Tuls did not suit Hollander & he ordered her to be reborn.
Tuls
© 2001-2007
(aka Hypatia)
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The wayward warrior continues on her path…
Now entering the middlin
time where she is not quite “grown up” (if you can use such a
word for one who is part elf) but no longer a young child of Norrath, Tuls
is on her way to developing into a strong lady warrior.
Her biggest milestone to date is the recent addition of her
surname – Warpony. With
a smirk, she explains to those who ask, “If I were a Barbarian
Warrioress, I would be a Warhorse!”
Her appearance has changed some since her days in
the mountains of ButcherBlock… One
night, while hunting bear in the Commons, her friend, Wenlace, presented
her with a wonderful shiny breastplate that he made himself.
With bracers and a tattered mantle cast off from Hollander,
Tuls seems a force to be reckoned with at last. While she somewhat follows the travels
of her alter ego, Hypatia, she certainly has a different strategy.
Hollander has made sure she has fierce weapons and she is not
afraid to use them. She
enjoys hunting alone if possible, but as she grows older she knows
this simple pleasure will not last. Tackling
many lions and bears in the Commonlands, then gators in the Oasis, not
only gave her much experience in the art of the hunt, but also a
supply of pelts and meat that Hypatia will turn into useful things.
One crisp, clear morning, she sets sail out of East Freeport
for the continent known as Kunark.
She lands on the docks of Fironia Vie, a complicated little
town surrounded by the biggest spiders Tuls has ever seen.
Indeed, upon getting a closer look of them, she learns that
they are half human! One
night, Hollander passes through town and escorts her through the
spiders to a fertile hunting ground by a lake.
She will stay here for some time honing the craft of being a
powerful warrior.
It is here at the lake that Tuls finally gets to hunt with
Hollander’s younger alter ego, Shadowcastor.
Being a necromancer, he can cast many spells to aide with their
hunting and can also conjure a skeletal pet to fight beside Tuls.
While she marvels at how different Hollander and Shadowcastor
are from one another, she truly enjoys being able to spend time with
him along the shore. It is
also at the lake that she meets two new
members to the Guild. Tuls
playfully teases the Gnome about his large eyebrows and hopes he knows
that she means no harm.
Banding together with others to hunt, Tuls has
learned that her days of watching Hollander in battle are paying off.
When stalking her prey, she carefully tries to avoid angering
too many foes at one time. Once
her arrow hits the mark, she guides the doomed beast in front of her
hunting party so that they may join it to batter and destroy it.
She naturally has a soft spot for the clerics and others who
keep her healed.
One quiet morning when she is alone, she eyes a
large cat prowling about. After
stalking the feline for a little ways, she decides to chance the
battle. Leveling her bow
with the cat in her sights, the arrow flies swiftly and lands in the
cat’s flesh. With a
swing of her tall cane, she bashes at the back of the snarling tiger.
As the large beast turns, Tuls raises her clawed fist and marks
the tiger with stripes of blood. The
cat is fierce and a tough opponent.
The fight lasts longer than Tuls had planned, but in the end,
she emerged the victor – this time.
For her trouble and sweat, she is rewarded with a chunk of meat
to keep her strength up. As the sun rises, she sits on a hill surveying the lake and land below
her. After tending her
wounds, she picks up her bags and battle cane and sets off in search of more
prey…
To be continued!
Tuls
© 2001-2007
(aka Hypatia)
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Prelude
to Adventure (aka The story of Daltroz)
The
sun arose that morning much in the same way it had many mornings in
times past. Sleep covered the lands and a light mist was hanging
heavily in the air. A light wind was blowing from the west and
countryside was starting to come to life. The birds were sitting in
the trees chirping their merry song and in a near courtyard, a cock
crowed to welcome the dawn. In the distance, the last, faint, scream
of an Ettin was heard as it fell to its demise. Such was the way of
most every morning here.
As the sun rose higher into the sky, many people were starting to show
themselves, making busy to complete their chores before breakfast. A
farmer was seen tending his stock, making sure they were fed properly
and gathering the milk from the cow and the eggs from the nests. A
woodsman was busying his axe, making firewood and other logs to use to
craft people’s wares. Down the road came the clanking and rattling
of platemail armor as some adventurer was headed on a quest known only
to him. He was probably headed to Covetous that was nearby, or to some
other distant dungeon that was in need of exploring. For this was
commonly seen in this land. There were many people that dwelled here,
and many of them were great tradesmen, but an even greater number of
them lived solely to adventure and explore. But, corruption was
creeping its way into the lands. Many of the explorers had turned to
the way of murders and thieves.
A door opened to a simple, but sufficient house. From the door stepped
McCloud, a grandmaster warrior. Well trained he was, in many different
styles and types of fighting, and well versed in the arcane arts, the
head of his guild, and very wealthy, by most standards. He has the
loyalty of many men under him though he never abuses this power. His
life was, but a simple one. To weed out the corruption from the hearts
of men, as much as he possibly could. He did not fear death, for in
this land; death was but a small hindrance in the quest of life. The
sprit of a fallen person would simply roam the land until it could
make its presence none to a high priest of the healing order. Then, as
was the way with the arcane, the spirit would be resurrected back into
a earthly form. Only but a little fame would be lost, and this could
be quickly recovered. He was stern and solemn in his face. This walk
had purpose, but there was a troubled look in his eyes this day.
Something, whether natural or unnatural, was eating away at his very
soul. His thoughts often returned to a past time when he and lifelong
friend Hunter, were roaming the wilds together. For it had been over a
year since he last laid eyes upon his friend. Burned forever into his
mind were the last words of his companion. “My time here is past. I
am leaving the bounds of this world to embark upon a new journey. No
more can I tell you at this time.” “What does that mean?”
thought McCloud. “Why, and more importantly, how did he leave this
world? Simple death will only leave you but as a ghost beside your
corpse. Nay, there is some sort of magic, whether dark or light, at
work here. I must learn more of this, but, where shall I seek the
answers?” With this, he quickly turned and headed down the south
road into Vesper.
As McCloud traveled along the road, he was in deep thought. He did not
take notice that spring was now in full bloom. The new green leaves
were just making their first appearance into the world and many of the
shrubs were glistening with blooms of white, red and yellow. The air
was fragrant, but he heeded it not, for in his mind, bore the great
weight of questions unanswered. McCloud, being of strong mind and
short patience, did not like riddles. A question without answer
troubled his mind more than a foe ready to strike. But, a riddle it
was, and he alone must seek the answer. The winding road in front of
him would through the forrest, with small tufts of grass along the
sides and well worn path along the middle. Occasionally, a small horse
or oxen drawn cart may pass, but it was mainly traveled only on foot.
Large trees loomed on each side, although many had been cut down for
the precious logs they contained. The smell of salty air entered his
nostrils and he suddenly come to himself and noticed where he was. He
now stood at the edge of the forrest, and was looking upon the city of
Vesper. Vesper was a small city built partly upon docks standing in
the ocean. On the docks, small rounded buildings stood and the streets
were all a bustle with people peddling their wares. Among them equally
were adventurers and questers that were looking to purchase armor,
weapons and provisions. McCloud quickened his pace now, heading
northwesterly, passing the inn and graveyard, onward until he reached
the western bridge leading into the city. Upon crossing the bridge and
rounding the bank, he was at the door of the wizard guild. Inside, he
found the guildmaster and asked for council.
They two of them retired to a room in the rear of the building. As the
door closed, the guildmaster looked at McCloud long and hard. Finally,
he spoke, “McCloud of Minoc, brave warrior that is known throughout
Brittiania, why me of all people, do you seek council?” McCloud
bowed low to the wizard, then stated, “I have come to seek answers
to many questions that burn in my mind.” The old wizard had a look
of surprise on his face. “You should seek the head of your own
class’s guild for matters regarding warriors. You know that.” he
stated. McCloud bowed his head, “For the answers I seek, no warrior
will know the answers, Oh great one.” A strange look indeed did come
across the wizard’s face. Then a slight smile came to his lips as he
replied, “Then come. Let us sit a while and discuss these
matters.” McCloud proceeded to tell him of the events that took
place over a year ago and to this day still trouble him. “How can
someone leave this world? Death only creates a ghost and that too is
reversed back into life!” McCloud exclaimed. “There is a way,”
the wizard explained, “but few will ever experience it. There has
long been known throughout the guild of wizards, of a great wizard
that will occasionally present himself to this world. When he does,
someone always leaves with him and is never seen again.” McCloud was
sitting on the edge of his seat. Such news he had never dreamed.
“Tell me more,” he stated. The wizard started again, “Until a
few years ago, I deemed it to be an old wise tale. I had not in my
long life, and I am very old, mind you, seen or heard anything of this
wizard. As you say, about a year ago, there was rumor of it. A great
wizard, ancient in his appearance camped near Cove. I quickly set out
in search of him. When I found him, he was not kind to me, but spoke
as though a parent scolding a child. I was commanded to return to my
appointed path and not to stray. I ran quickly back here and have not
ventured to Cove since. Upon returning, I started researching the
ancient texts we have regarding him. After a long search, I found the
answer, written in a hardly known tongue. Valor, Honesty, Humility,
Loyalty, and the remaining virtues are what he is seeking. I stated
that many people shall never experience it. That is because almost no
one is this land can hold true to all virtues. There are some that had
endured the hardship, and you may well be one of them.” McCloud was
lost in thought for a moment, then softly he spoke, “Where do they
go?” “It is unknown,” said the wizard, “but surely they do not
die, for the wizards are not evil, as many may think.” “It is my
suspicion, after reading the texts that they are taken to a new realm
to maintain a balance in the constant fight between good and evil.
Yes, McCloud, evil is in every world.” McCloud sat there for a long
time without speaking a word. Finally, a determined look came across
his face and he asked his final question, “How can I find him?”
The wizard laughed heartily. “One does not find him, McCloud. He
finds them, if he wants.” With that, the wizard got up and lay his
had upon McCloud’s shoulder. “Hold true to yourself, my friend. It
just may come. In time.” A disappointed look came to McCloud. He was
heartbroken, but understood that when it comes to magical beings, you
have to play by their rules, for many of them act as though they are
of higher quality than mere mortal beings. Although he, himself, could
also cast some spells, he depended on his blade more than his spells
to defeat a foe. He stood up and thanked his friend for his council,
then took his leave.
As he walked back along the road, heading back to one of his houses,
McCloud was deep in though. A voice was calling him from behind, but
he had not become aware of it. Finally, at last, just before the
person caught up to him, did he wake from his walking dream to find
his second in command running as hard as he could catch him. “Othag!”
he exclaimed, “How are you, my friend?” Trying to catch his
breath, in what seemed a desperate plea, Othag finally shouted, “My
lord! We have been looking for you in this dark hour! Many lives have
been spent near the mines of Minoc. The bandits have returned! Many of
our brethren are in battle, as we speak. We must make haste to join
them!” McCloud’s mind was not yet fully clear of the troubles he
felt, but he knew he must go now or more shall die. “Onward then!”
he shouted, “We shall engage them from the south. Off we go! Back to
Vesper!” With that McCloud and Othag ran back to Vesper, across the
west bridge then north in the city to the north bridge. They ran north
through the countryside with the ocean on their left and long lines of
tents on the right. The roaming people, or gypsies, inhabited this
area. In other times, McCloud would have stopped to browse their
wares, but today he has been called away on more pressing matters.
Onward they ran until, at last, they were to another bridge. This
bridge was at the foot of a small mountain. The mountain loomed into
the air and was an open invitation to many people to come and mine its
great treasures. Gold, iron and copper ore were but a few things to be
found there. From the bridge, they could hear the familiar sound of
sword on plate, mace on shield and spear in flesh. Wielding his
halberd, McCloud ran into the battle with all the fierceness that was
in his blood. With great mighty swipes, men would fall, beheaded or
maimed to the point of death. The fight continued until he met the
remaining members of his guild, half way around the mountain. When the
final bandit fell, McCloud, in a strange tongue shouted, “Yan holg
vir lak`en hur!” Othag dropped his head at such words. To many in
the guild it was just some ancient jibberish that McCloud used from
time to time. But, to Othag, it had meaning, more than many know. He
turned to McCloud and asked, “Lord, why do you speak of him each
time they fall? He is gone, and I’m afraid he will not return. And,
why must you curse their kind that way?” “My reason is my own”,
started McCloud, “Damn the day that you learned spirit talk!” He
started to walk away then turned slowly to Othag and said, “There is
a meeting of the guild tomorrow morn. Gather them all. I will meet you
there at daybreak. I must retire to my home, for my mind is weary.”
“Very well, Milord”, stated Othag, “It shall be done.”
The long walk home seemed shorter than normal to McCloud. His mind was
elsewhere and he paid no heed to what he passed. This was most
unfortunate, for there was one person on the road that greatly wanted
to speak with him. A fair maiden, whom he knew well and she too knew
him well. For, as he approached, she could see in him a great burden.
She spoke only once, and when he did not respond, she simply followed
him unto his door. When finally he looked around he saw her. A smile
came over him and he was glad. Of all the people in this land, she was
the only one who could bring a bit of joy to him. “Jilliana, my
love. What brings you to my stoop?” “You are burdened”, she
said, “I can see it in your face. What dreaded news could it be that
bends my hero over like an old man, his heart heavy and the smile
stolen from his face?” “Tis not news that has done this, but the
lack of it”, McCloud said, “I have yet to hear from Hunter. I now
fear he will never return. I do not know how long I can bear this
without any news, good or bad. It weighs heavily in my mind. ” Then
Jilliana turned to scold him, “McCloud of Minoc! Have you not taken
the guild that Hunter and you founded and more than thrice times
increased its size? Have you not now slain hundreds of bandits? Have
you not the love of one woman, which is undying? Nay, for you burden
yourself over naught! Sometimes I think of you as a complete fool!
Never seeing that which is before you, but living in the past!” With
this McCloud dropped his head. Such a headstrong woman he had, but
even she could not ease the pulling in his mind. Something was
missing, or being added, to his mind and he could not put his finger
on it.
After he had eaten, he retired for some rest. Jilliana busied herself
cleaning and repairing his armor. His sleep was restless and he tossed
and turned about. He was in a dreary dream, but at the same time it
seemed magical. In the far away distance, he could hear Hunter calling
to him. “It is time!” was all that the voice said. Then, close
enough for him to see, the pale mist formed into a face. The face
looked ancient and older than the mountains. “Could this be a
sorcerer from Sosaria?” he though. Surely not, they have been dead
for thousands of years. Then the face spoke, “In time, McCloud. In
time your questions will be answered. Seek me out, soon. For I need to
talk with you.” “Where will I find you?” asked McCloud. “Come
to Cove. Come to Cove.” the face replied as it faded away. McCloud
sit up with a start. He was now wide-awake and in a cold sweat.
Glancing at the clock on the mantle, he could see it would soon be
daybreak. He quickly gathered his clothing and made haste toward the
guildhall.
When he arrived, the entire legion of the guild was there, many
hundred strong. He took to the podium and made is announcement,
“Thank you all for coming. I fear time is of the essence! I received
a warning yesterday that a new band of bandits were forming at the
hunting grounds, near the entrance to the lost lands. The guild must
move in secret to this location as to cut off their escape route.
Always after an attack, they will enter the caves and steal away into
the lost lands, only to reform at a later time. Keep in mind that all
bandit activity has been centered near a passage to the old world. I
posted a sentry near each passage and have gotten reports from them
all. The only passage not being occupied at this time is in the
graveyard above Vesper. There is where we move. By order of Lord
British, all criminals that die while bearing the crimson above the
head shall not be resurrected until their debt repaid. This may be the
finest hour for good in this land!” There was applause in the hall.
After is died down, McCloud spoke again, “Move swiftly down to
Vesper. Enter at the graveyard and make your way north from the exit.
Othag will guide you to the passage in the mountains. Alas, I have
pressing business in Cove that cannot wait. I will join you in the
hunting grounds when I return. Let none escape and slay them all. They
are nothing more than murderers and thieves, the whole lot of them!”
With this, the assembly dispersed and departed for Vesper.
When the company approached the graveyard, McCloud set off apart from
them on a quest of his own. He bid them farewell and safe journey, for
not only would they have the bandits to contend with, also would be
wild beast and undead in the lost lands. At once he quickened his
pace, onward to Cove. Cove is more a small encampment, than a city.
Comprised almost completely of tents, save for a couple of stone
buildings. Immediately to the west of Cove was the sea, and directly
north were a mountain chain. The mountains looked old, withered away
by time and heavy mining. In essence, they only looked like oversized
hills now. The area between the base of the mountains and the sea was
barely wide enough for two men to walk abreast. This lead to the orc
encampment and was traveled heavily by adventurers seeking fortune
from the orcs. The area of Cove was mostly protected on two sides, for
the orcs never came down the path. It seems they do not like tight
spaces, much unlike any orc that lives in caves. This was an area
known well to McCloud, for he had spent much time there, killing orcs
and ettins. He traveled in westerly direction until he reached the
defiled graveyard of fallen men. Many skeletons were about and could
have possibly yielded more bone armor that could have been used in the
guild. But, he had no time to spoil away killing these lesser beings.
He turned northwest and pressed on. By midday McCloud was standing at
an open plain where many tents were set. At last, he had reached Cove.
Surveying the land, he noticed one tent that he had never seen before.
It was solid white, almost shimmering in the midday sun. The aura
seemed to grow from it and envelop him. He was drawn to it like a moth
to a flame, and yet he fought it. At last he was standing at the
doorway.
He stepped inside and noticed nothing but two chairs and one of them
was vacated. He walked up and sat down, never saying a word, yet he
could feel his mind being probed. To his right sat a very old man-like
figure. His skin was like rugged old leather and gnarly hands extruded
from his robe while they rested on the arms of the high back wooden
chair. Long fingernails he bore on each finger, with but one golden
ring on each hand. The ring was like solid, smooth gold, but hurt the
eyes to look at. His robe was solid white with hems of what appeared
to be ivy, or some other type of vine. Not so much stitched, but more
woven into the fabric. The leaves, they seemed to flutter in the wind,
although there was no wind to be felt upon the skin. Around his neck,
he wore a dull, almost bland looking, metal talisman. With each breath
he drew, the talisman shifted from dull metal to bright silver. Never
before had McCloud seen such an object, and probably never will. At
last the man spoke, “Welcome, McCloud of Minoc. I have heard that
you seek me out.” McCloud stammered “I do not know if I seek you
or not. Who are you?” “Who am I?” stated the man, “Well, I
have many names to many people. In your tongue, I am called Dal`sgor,
or, as many people say, The Great Wizard. I knew your friend, Hunter,
which you desperately seek news of.” “How is he?” exclaimed
McCloud! “He is fine, lad,” stated Dal`sgor, “but I am not hear
to council you in matters regarding him.” A cold stare grew on
McCloud’s face. He was again heartbroken that he would gain no news
of his old friend. Dal`sgor started again, “I am here to start your
test to see if you are worthy to travel from this world to the next.
Thus far, you have proven yourself worthy, but there is the final
test, one that may be hard for you to bear.” With a scared, but
determined heart, McCloud asked, “What is my final test? I grow
weary of this land and its corruption.” “Your first test will be
Jilliana” added Dal`sgor. With that, McCloud felt his heart drop.
How on earth could he have forgotten the love of his life? She would
be heartbroken and may not recover from it. McCloud looked back at
Dal`sgor with a look of stone and exclaimed, “How dare you, in your
self proclaimed, mightier-than-thou attitude drag her into this mess!
She has held true to the virtues more than I have!” Dal`sgor smiled
as he looked at the raging human, “Calm down warrior, for I never
said that I was dragging her into this mess. She is going when her
time is ready, but, she will not be Jilliana after she’s leaves
here, no more than you will be McCloud.” McCloud looked at him and
said, “If she is not going to be left in this world, then I will
have no reservations about leaving. What is my second test?” “Ah,
the final test. This will be an even greater sacrifice to bear than
Jilliana” said Dal`sgor. “You must donate all material items
possessed by you, and I mean everything, mind you!” For a moment,
McCloud faltered, “My beloved silver halberd? How can I part with
that?” At that moment Dal`sgor seemed to read his mind. He stood,
taller than McCloud had ever imagined, towering over him and all
seemed to go dark around him to where he was the only thing in focus.
A loud booming voice sprang from his throat, “You fool! I had
thought you worthy of crossing over! You are no better than any other
vermin in this forsaken world! Leave me at once, and live out the rest
of your days in misery!” With this, McCloud turned and ran with all
his strength. He did not look back, nor slow down until he was almost
at his own home. While still trembling all over, he went in to seek
his own bed. On the table, he found a note from Jilliana. With slow,
trembling hands, he opened the letter,
My dearest McCloud,
I have long feared this day would come, especially after the leaving
of Hunter. As you know, I was born in Brittan. One thing I failed to
tell you over the years is that both my father and mother were great
wizards in the city. I have long known that one day my path would take
me away from you. I did not tell you this because I did not want your
heart to be heavy with grief. Alas, my time has come, for last night I
had the vision. After I finish this letter, I am going to Cove, just
as Hunter did, and I shall meet with Ethilisan, a great wizard. He has
summoned me and I must go. It is my hope that when your time is come,
you will also venture to him and maybe by some strange twist of fate,
our paths will cross again. Do not let your heart be heavy, for where
I go must be a better place than this. I will promise you this, until
our paths cross again, I will hold true to you and love no other. This
I swear upon the love we shared in this lifetime.
Until we meet again,
Most sincerely yours,
Jilliana
McCloud could barely hold himself up now. His love has passed on and
into a new world and he has destroyed his chance of following because
he faltered over his halberd. “I must rest” he thought, although
sleep would not come to him that night. “There must be a way” he
said over and over in his mind. “How could I have been such a
fool?” At last, after the cock had crowed the morning, he slipped
off into a very light sleep. In a light misty dream, he saw Jilliana.
She was smiling, and full of life, although she looked a bit
different. She was a bit larger in build, more muscular, donning blue
armor and wielding a sword in both hands. A sight she was to behold!
At last, in the dream, she turned to him and softly stated, “Leave
it all behind, there is still time.” Then the dream faded and he
awoke to the morning.
Jumping up, he realized, “There is still time! I must hurry!” With
that he stepped out onto the road, where a young adventurer was
walking by. McCloud stopped him and said he wanted to talk. “From
where do you fare, young man?” Stopping and looking surprised, the
man replied, “Hail, and well met! I fare from Skara Brae. Costak is
thy name.” “Hello Costak! Tell me, do you own a house in this
world?” asked McCloud. Costak replied, “Oh, no sir. They are very
expensive and I am still very young.” With that, McCloud handed him
the key to the house. “You do now, lad. You do now. Keep it well; I
will not need it.” Before Costak had a chance to argue the gift,
McCloud sprinted off toward Vesper. Once he reached the bank, he
opened the vault and starting casting any and all objects onto the
ground. Many people flocked around grabbing and snatching anything
that fall within reach. Gold pieces, by the thousand he dropped onto
the ground, armor and various weapons he had in his keep. When finally
the bank was empty, he drew out 2 deeds for his other houses. He
sprinted off across the docks, weaving from street to street. At
random locations he dropped the deeds to be found by whoever noticed
them. Then all that was left was the items on his body. He wandered
back into the main section of town and cast off his armor and other
items in his pack. Finally, the only thing left was the beloved silver
halberd. Long had this weapon been his favorite, wrought from pure
silver so that no undead could escape its wraith. Imbued with magic so
the attack was faster and the hit was harder. Quite notably, the best
weapon he had ever possessed. But, this too was to be cast away before
he could travel. He made haste to his own guild hall. Once there, he
found that no one was to be found. The he remembered, “I sent them
to fight the bandits!” he though. With all strength, he ran for the
graveyard, entered the tomb and dropped down to the cavern below. Upon
leaving the cavern at the other end, he found himself running
northward, as hard as he could go. His stamina was great, but even
this long journey wore him down. Finally he reached the northern
entrance back to the hunting grounds of Minoc. He ran through and
there he found a great battle being fought. “This must have went on
all night” he though. Running as hard as he could, he found Othag,
fighting five bandits at once. As he ran up, he could not let a dear
friend fall, swinging his halberd; he stuck the deathly blow to three
of them. Othag easily handled the other two on his own. The two
exchanged handshakes and a hearty laugh. Then Othag noticed that
McCloud was no longer armored. “What is going on Milord?” he asked
inquisitively. “I am going on a trip, my friend. I fear I may not
return. I have stocked the guild vault with many items that I will no
longer need, but, there was one item left that I had to get to a
rightful owner.” “Milord! No!” exclaimed Othag. “You can’t
leave us!” “Aye, but I must. Time is wasting, and I can tarry no
longer. Othag! I proclaim you to now be the leader of this guild. Make
it strong, and hold true to the virtues!” proclaimed McCloud, and
with that he handed the silver halberd to him as a symbol of his
leadership. “I must go now. I will not forget any of you!” he said
as he walked into the middle of the bandits. “Farewell!”
The bandits, knowing who McCloud was, gladly struck death upon him,
his corpse left to rot. This did nothing but infuriate the guild.
Weary men found the strength to fight once more. As a flood of men
stormed by Othag, he felt a cold presence on his arm. Faintly he heard
the words, “Yan halg dos van nagh ylem er wol`be ith.” Othag
smiled and stated, “Yes, milord, give my regards to Hunter.” And
with that, he stormed into battle to slay his share of bandits.
McCloud knew that a ghost never tires on a run, so, as a spirit he
could cover the ground more quickly to get back to Cove. The world was
a nice shade of black and white, with gray highlights. No color could
be seen in this state, nor could conversation be with anyone who could
not speak spirit talk. So he ran, as fast as he could to the west. By
mid evening, he reached the healer in the city of cove. The high
priest sensed his presence and asked if he would like to be healed.
McCloud gladly accepted the resurrection and bowed low to the healer.
“Thank you kind sir!” he said as he bowed. Then he exited the tent
and proceeded back to Dal`sgor. As soon as he entered, although the
wizard sat with his back to him, he was told, “You have done well
warrior. Come is beside me for a few.” McCloud moved back into the
same seat he had set the day before. “I have made all arrangements,
sir” stated McCloud, “I would like to leave this world now.”
“And so you shall” said Dal`sgor, “I have made all my
arrangements also. Stand and accept these spells, then make camp and
sleep well!” McCloud stood in front of the wizard and awaited his
final fate in this world. Two spells were cast, the first, a release
agent from the bonds of this world. The second, he would not speak of,
and to this day is unknown to any. McCloud quickly lay upon the ground
and a deep sleep came over him. Then his body slowly faded away.
When McCloud awoke, he found himself in a very, very dark place.
Nothing could be seen in any direction, either up or down. He had no
sensation of falling or moving from the place in which he stood. Then,
in the blink of an eye, a strange, shapeless entity appeared in front
of him. It spoke without a mouth and moved without any arms or legs.
All colors seem to come to and fro, yet nothing could be focused on
with the eye. Then it spoke, “McCloud of Minoc, long was your name,
but no more. You have proved yourself worthy and shall be placed into
the next level of evolution for your kind. Be prepared, this world is
much different that what you have known. Overall, the people there are
all kind and fair, but there is still a great evil there, many great
evils, to be exact. I will allow you to keep your memories, but I
advise you do not reveal them to anyone. Many of the people you will
meet are native to the lands and will not think highly of you for
speaking of realms they do not know. Have you prepared yourself for
this journey?” “I have sire, but if you could tell me; what shall
I be called there?” asked McCloud. “I think for you, I shall give
the name Daltroz, for it was used long, long ago in another realm that
is long past forgotten. Accept it with honor, for the one who carried
it is now living among the gods” so said the entity. “I will do
so, and I am ready for my journey” McCloud, or, Daltroz said.
“Farewell my child. There is much to learn!” And with that,
Daltroz felt himself flying through nothingness. He could not tell how
far he had gone, but he knew he was traveling a great distance in a
short time. Then a small spot of light appeared in front of him, and
was growing ever so quickly. At last, the light overtook him and he
knew nothing.
When finally he awoke, he stood before a great tree. It was carved out
in the center, as to make a resemblance of a house, or large room.
Inside stood people casting spells and talking in a strange tongue.
“Oh great” he thought “they sent me to live with wizards.”
Then as he started to inspect his own pack, he found a spell book
inside. His heart was pounding, fearing the worse. That he too had
been transformed into a wizard. When he opened the book, he found a
strange emblem imbued upon it. “What is this emblem” he thought,
“someone here must know?” He then walked toward a person named
Te`anara. She greeted him politely. When he asked what the emblem was,
she replied, “It is the mark of a druid, same as I.” “A druid?
How odd,” thought Daltroz, “a druid? So now I am a spell caster.
This shall take some getting used to.”
With that behind, he equipped his small club that he was given and sit
down to scribe the two spells he had in his pack. When that was
finished, he proceeded to walk down a long cave and eventually came
out into a vast open area. There were a few giant rats roaming, but
nothing that seemed out of the ordinary. And thus he set out, a new
quest, and a new life. He often wondered of his old friends and
especially of Jilliana. Inspecting himself one more time, he took note
that he had some food, some water. “That should suffice me for a
while” he thought. Then he started his new life. He couldn’t help
but wonder what friends he would make, what thrills he would
experience and what grand adventures he would have. “This is only
the beginning, and I feel young again!” he said out loud as he ran
off.
Daltroz
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Honor-bound
from the dark side
Out of the shadows, she emerges… mysterious, silent and deadly.
The cold surroundings of her youth have formed her to be fierce of spirit.
With weapons at the ready, she is an honor-bound knight from the dark side.
Her scale-covered body is lean; her limbs agile and her stance alert.
Few would expect to find a female in her role; and this she relishes.
Her kind, hated throughout much of the world, creates a wary traveler.
Using the magic of the necromancer, she has learned to hunt and fight.
Sparks fly as the spells strengthen her weapons and weaken the opponent.
A whiny skeletal pet – summoned to her side – cackles as the foes fall.
A flick of her tail is all the warning given before she strikes.
Could it be that she enjoys her opponents’ pain and torment?
Her unmoving face tells no tales, but the gleam in her eyes speaks volumes.
Shenghai
© 2002 - 2007 (aka Hypatia)
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